Final Fantasy VII Remake's Battles Won't Be Command-Based, But Action-Based


Final Fantasy VII Remake's Battles Won't Be Command-Based, But Action-Based

Final Fantasy VII Remake has been in development for quite some time and Square Enix has been revealing new details about the game from time to time.

The Final Fantasy VII remake will feature an entirely revamped battle system according to the director Tetsuya Nomura.

After over a year and a half of waiting, we finally have the first screenshots of the battle mechanics that will be featured in the highly anticipated Final Fantasy VII remake.

In a new interview with the game's director Tetsuya Nomura in Dengeki PlayStation, he talks about how the battles in the game are in fact action based rather than command based. It shows Cloud taking cover from fire, but Nomura says while there may be some maps that allows you to take such actions, it won't be a necessity.

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Millions of people love the original Final Fantasy VII and changing how that plays seems like an incredibly risky and above all unwanted thing to do.

That's about the battle system, which won't be a command-based one, but an action-based one. If the latter, this again suggests that 7R will draw generously from XV's rapid-fire, always-on approach to combat.

So seamless was to show you that there may be action in accordance with various situations.

The Final Fantasy VII Remake is going to be somewhat different from the original game, as it will be a multi-part series. "The Guard Scorpion battle has map destruction and a great number of attacks that weren't in the original, so it has become a significantly flashy battle", Nomura said in an interview. Re-releasing the original game with updated graphics is fine but when you start changing core functionality, you are changing what the game fundamentally is. We still can't share more information about its multiple parts, but please look forward to future announcements.



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